Posts Tagged ‘gaming news’

Nielsen Employee Moves To YouGov

October 13, 2021

Heina told SBJ in a prepared statement: “I am not sure any other data provider offers the same level of insight and innovation to esports and gaming analytics as YouGov.” YouGov has seen a huge increase in relationships with properties, sponsors, and rights holders in the past year. “I am excited by the prospect of building on this throughout Europe and Asia.” joins a growing list of former Nielsen and SuperData executives and employees who quietly moved on following the discontinuation of SuperData-branded products and services earlier this year. Former VP Product and Business Development Sam Barberie left in early 2020; former Nielsen Engineering and Innovation Lead and SuperData VP of Technology Albert Ngo left in July of this year; and former Head of Research and Strategy, Games and XR Stephanie Llamas also left in July.
In January 2018, Heina moved from the role of senior consultant at Nielsen Sports (where he served as head of esports Europe) to that of Head of Esports International. In a 2017 interview with The Esports Observer, Heina said that when he learned Nielsen would begin tracking data for esports, he insisted on being part of the team because he saw a lot of potential growth, especially in Europe and Germany.
Nielsen continues to track gaming and esports business data, but its acquisition of SuperData, which was hoped would bolster its existing operations, led to the company absorbing its brand, staff, and products. Nielsen acquired SuperData Research in late 2018, with plans to enhance its gaming and esports products, including Nielsen Gaming and Nielsen Esports, with SuperData’s products, services, and data. It became clear in March that the company was moving on from SuperData, informing clients and staff about its closure at the time.

ASEAN Leaders Are Deciding Whether Myanmar Leader Should Come To Up Coning Summit Or Not

October 10, 2021

A regional envoy has said Southeast Asia is discussing not inviting the head of Myanmar’s military regime to their leaders’ summit later this month after the generals failed to make progress on a road map to restore peace after a February coup plunged the country into chaos.
In a news conference on Wednesday, ASEAN’s special envoy to Myanmar, Erywan Yusof, said the military’s failure to follow up on a five-point plan it agreed to in April was “tantamount to backtracking”.
Senior General Min Aung Hlaing, the country’s army chief, seized power on February 1, ending 10 years of tentative steps towards democracy and sparking mass protests and civil disobedience.
A second foreign minister from Brunei, ASEAN’s current chair, said the bloc was in discussions about not inviting the military government to participate in a virtual summit starting on October 26.
The five-point consensus has yet to be implemented, Erwan said.
On Wednesday, Reuters news agency was unable to reach Zaw Min Tun, the military government’s spokesman. He said at a news conference last week that Myanmar was cooperating with ASEAN “without compromising its sovereignty”.
Myanmar’s military and the National Unity Government (NUG), the shadow government set up by politicians thrown out of office, have criticized the bloc’s efforts to engage the military.
However, there are signs that some countries within the 10-member grouping are becoming frustrated.
Kuala Lumpur will not support Min Aung Hlaing’s attendance at the summit if the military continues to ignore ASEAN’s attempt at conflict resolution, Malaysia’s foreign minister Saifuddin Abdullah said at the country’s parliament on Wednesday.
In response to a follow-up question about whether Malaysia might engage with the shadow civilian administration, Saifuddin said Malaysia might consider dialogue with NUG “if what was agreed in the consensus cannot be achieved”.
There have been more than 1,000 deaths since the generals toppled the government of Aung San Suu Kyi, and thousands have been detained. Several opponents of the coup have set up armed groups to fight the military, while the NUG has declared a “defensive” war on the military

Game Bits: The Latest Award Results, People Can Now Apply For Diversity Program At StreamElements

October 7, 2021

The Latest Awards Results

Witch Beam’s Unpacking won Game of the Year at the 2021 Australian Game Developer Awards, one of two awards the game received.
The organizing trade group Interactive Games & Entertainment Association also awarded the Unpacking the Excellence in Accessibility Award.
‘The Artful Escape’ was the only other winner of multiple categories, winning for both Excellence in Art and Excellence in Audio.
Here is the full list of winners:

The Adam Lancman Award — Steve Wang (Wargaming Sydney)
The Raising the Bar Award — Chad Toprak (Freeplay Independent Games Festival)
The Rising Star Award — Kathleen Smart (Joy Everafter Stories)
The Rising Star Award — Ashley Van Wyngaard (Wargaming Sydney)
Studio of the Year — Black Lab Games
Game of the Year — Unpacking (Witch Beam)
Excellence in Art — The Artful Escape (Beethoven & Dinosaur)
Excellence in Gameplay — Webbed (Sbug Games)
Excellence in Narrative — The Forgotten City (Modern Storyteller)
Excellence in Audio — The Artful Escape (Beethoven & Dinosaur)
Excellence in Accessibility — Unpacking (Witch Beam)
Excellence in Mobile Games — The Oregon Trail (Gameloft Brisbane)
Excellence in Serious Games — Sharmila (Chaos Theory Games and the World Food Programme)
Excellence in Ongoing Games — Pico Tanks (Panda Arcade)
Excellence in Emerging Games — Video World (Things for Humans)

People Can Now Apply For Diversity Program At StreamElements

StreamElements announced that applications for its 2021 Creator Diversity Program are now open.
Similar to last year’s inaugural Creator Diversity Program, the 2021 program provides marginalized content creators with live streaming resources such as tools, equipment, and mentorship.
The deadline for the Creator Diversity Program is October 22 and the company expects to support 15 applicants.
StreamElements has also hired Kacie Harold as manager of the Creator Diversity Program. Harold’s hiring is part of the company’s plan to expand the initiative.
“The Creator Diversity Program was inspired by the adversity many marginalized groups experience in the games and live streaming industry, such as harassment and limited access to guidance, gear, and support,” Harold explained.
“Professional tools, services, and mentorship will help them have a stronger foundation for advancing in a field where the odds are stacked against them.”
Starting on November 30, the Creator Diversity Program will run until October of next year.

The Kingdom Hearts series is coming to Switch

October 6, 2021

Super Smash Bros creator Masahiro Sakurai revealed Sora as the last DLC fighter in Smash Ultimate today during the final “Sakurai Presents” live stream. Then, Sakurai revealed that Kingdom Hearts 1.5 + 2.5 HD Remix, Kingdom Hearts 2.8 Final Chapter Prologue, and Kingdom Hearts III + Re Mind will all be arriving on Switch at an undisclosed date.
Only cloud streaming will be possible for all games on this list. Due to the increase in graphical power, this was probably to be expected for Kingdom Hearts III. The decision to go the same route with earlier fare, however, is a bit puzzling. It may just be that Nintendo is confident in their cloud service technology.
Nintendo fans will have access to Sora’s entire saga when these games are released. Kingdom Hearts 1.5 + 2.5 HD Remix includes:

Kingdom Hearts Final Mix
Kingdom Hearts Re: Chain of Memories
Kingdom Hearts 358/2 Days (HD Remastered cinematics)
Kingdom Hearts II Final Mix
Kingdom Hearts Birth by Sleep Final Mix
Kingdom Hearts Re: coded (HD Remastered cinematics)

Add 2.8 Final Chapter (including 0.2 Birth by Sleep – A fragmentary passage) and Kingdom Hearts III (with the Re Mind expansion) and you’ve got a date with destiny that should last you for hundreds of hours.

Chinese Esports Organization Has Created A Partnership With Marvel To Co-Brand Merchandise

October 5, 2021

Chinese esports organization FunPlus Phoenix (FPX) and Marvel Entertainment announced a partnership to co-brand apparel, merchandise, supplies, gaming peripherals, and other initiatives related to FPX and Marvel’s superhero lineup. FPX’s League of Legends Pro League (LPL) players were featured in a video released Monday.
Chun Li, CEO of FPX, told Sports Business Journal that the partnership extends to all FPX divisions, not just its LPL teams and that the Marvel logo will not be featured on the team jerseys during the League of Legends World Championship later this month in Iceland.
Disney-owned Marvel Entertainment has partnered with an esports team before. With Marvel Entertainment in 2019, Team Liquid provided co-branded merchandise drops, including Captain America, Spider-Man, and Black Widow. Team Liquid and Marvel extended their partnership through 2022 in 2020.
With the most commercial value, FPX is considered one of the most successful esports organizations in China. The organization currently has nine partners, including BMW as its global chief partner, OPPO and PUMA as global strategic partners, Herman Miller as its equipment partner; and Huya, a snack brand, Men’s skincare brand, spring water company, and fish restaurant. Huya is the only non-endemic brand among the nine partners. Furthermore, FPX is the only Chinese esports organization within BMW’s global esports sponsorship plan, alongside European teams Fnatic, G2 Esports, OG Esports, North American team Cloud 9, and South Korean team T1 Entertainment & Sports

Game Bits: Capcom Wants To Move To The PC As Its Main Platform, Paragon Is Now Part of StreamElements

October 3, 2021

Capcom Sees PC As King Now

Capcom plans to make PC its main software platform.
Capcom president and COO Haruhiro Tsujimoto told Bloomberg reporter Takashi Mochizuki that the company wants to eventually make the PC its primary platform, according to a Japanese-language Nikkei report.
The publisher also wants PC game sales to equal those of home consoles within two years.
A Nintendo Switch exclusive, Monster Hunter Rise, will be coming to PCs in January of next year.
While Capcom’s PC releases have historically trailed their console counterparts, the company has increasingly supported simultaneous releases in recent years for games like Resident Evil Village, Street Fighter 5: Champion Edition, and Devil May Cry 5.

StreamElements Has Purchased Paragon

Paragon, a gaming-focused YouTube talent network, has been acquired by StreamElements.
Following last week’s announcement that the streaming tools company had closed a $100 million investment round, the company announced the purchase today.
In addition to expanding our community support, one of our goals is to grow our footprint in the video-on-demand space, said StreamElements CEO Gil Hirsch.
Paragon’s integration into StreamElements allows us to directly assist popular YouTube creators to improve their offerings and grow their audiences. We also do not take a cut from their ad revenue, which aligns with our mission of being a creator-first company.”
With 1 billion views across its network this year, Paragon features content creators like SypherPK, xNestorio, and Kiingtong.
The Paragon influencer lineup will join StreamElements’ YouTube creator program. Non-Paragon creators will be able to apply for that program “in the coming months.”

Square Enix Announced The Release of Dungeon Encounters

October 2, 2021

In the Toyko Game Show Square Enix Presents live stream, Square Enix announced Dungeon Encounters, a single-player dungeon exploration RPG set to release on October 14 for PlayStation 4, Nintendo Switch, and PC (Steam). With a 20% launch window discount until late October, the game will be available for $29.99.
Developed by Cattle Call, Dungeon Encounters is a dungeon RPG where you lead your group of explorers into a 100-floor grid-based dungeon, using ATB-style combat to take on various enemies along the way.
It is being developed by several veteran Final Fantasy developers.

Director: Hiroyuki Ito (Final Fantasy IX, Final Fantasy XII)
Producer: Hiroaki Kato (Final Fantasy XII: The Zodiac Age)
Character Design: Ryoma Ito (Final Fantasy Tactics Advance, Final Fantasy XII: Revenant Wings, Heroes of Mana)
Music: Nobuo Uematsu (Final Fantasy, Lost Odyssey, Fantasian)

Here is the announcement trailer, press release, and screenshot/artwork set from Square Enix. Here is the English website, and here is the Japanese website.

The press release is as follows:

Square Enix today announced, as part of their Square Enix Presents live stream at Tokyo Games Show, that Dungeon Encounters, a new single-player dungeon exploration RPG, will be available digitally for the Nintendo Switch system, PlayStation 4 console, and PC via Steam from October 14, 2021.
Directed by Final Fantasy series’ veteran Hiroyuki Ito and produced by Final Fantasy XII: The Zodiac Age’s Hiroaki Kato, Dungeon Encounters challenges players to test their strategic skills with 100 levels of thought-provoking challenges. Using 2D grid-based movements, players are invited to lead an expedition charting the depths of an otherworldly labyrinth. Plan and prepare to overcome numerous obstacles, battles, and defeat monsters in a bid to outwit the formidable game system and reach the deepest level of the Dungeon. Strategize to survive!
Players can enjoy a newly polished and refined iteration of Final Fantasy’s classic Active Time Battle (ATB) system brought to you by the original creator, Hiroyuki Ito. Dungeon Encounters features an expansive range of fantasy-inspired characters by character designer Ryoma Ito, offering players a unique take on the dungeon crawler genre, and the ability to customize their team in order to complete the challenges and obstacles effectively. Fans can also enjoy a soundtrack overseen by musical director Nobuo Uematsu, featuring a modern take on classical tracks, as they put their minds to the test and venture through the many levels of Dungeon Encounters.
Pre-orders are available now for the Nintendo Switch system and Steam® with a 20% discount until late October*. DUNGEON ENCOUNTERS will be available to purchase on the PlayStation®Store from launch on October 14 with a 20% discount for PlayStation®Plus members until October 28.

New NBA 2K League Launches In Mexico

October 1, 2021

According to the NBA 2K League, DUX Gaming has agreed to launch an NBA 2K League franchise in Mexico. SBJ has learned that the purchase price for DUX Gaming’s NBA 2K League franchise slot was around $25M.
In the 2022 season, the team will officially begin competing from a city in Mexico to be announced at a later date. On Nov. 17, DUX Gaming will also take part in the third NBA 2K League Expansion Draft.
Rafael “RafaelTGR” Tobias Garcera Rodrigo, a former NBA 2K League Draft prospect and participant at the NBA 2K League European Invitational in 2019, will serve as DUX Gaming’s new General Manager.
Gen.G Tigers is the only other team operating outside the U.S. Team name, the host city, and logo will be announced at a later date.
A two-time Liga champion and an amateur player on the NBA 2K European circuit, DUX Gaming participates in a number of international esports tournaments and Spanish football leagues. In 2020, DUX Gaming became the first esports organization to own a semi-professional football club, DUX Internacional de Madrid. This year, it founded DUX Logrono, which competes in the second division of Spanish women’s football.

Square Enix Reveals Full Stream Schedule

September 28, 2021

The Tokyo Game Show 2021 webpage has been published by Square Enix. They also announced the full stream schedule and titles that will be showcased at the event.
The preliminary lineup does not include titles that have already been released like Bravely Default II and NEO TWEWY. Square Enix has instead added Forspoken, which just recently received a new trailer at PlayStation Showcase 2021, to their primary list.
Below are Square Enix’s full lineup and stream schedule for TGS 2021. Those marked in bold will also be available in English, while those in italics will only be available in Japanese.
Chocobo GP and Actraiser Renaissance have been added to Square Enix’s lineup following their Nintendo Direct announcements. The company doesn’t appear to include Yoko Taro’s Voice of Cards: The Isle Dragon Roars despite featuring it at Direct.
A new update has been made to the webpage,e, confirming that Voice of Cards will indeed be featured. Yoko Taro will have even more screen time with a segment for NieR Re[in]carnation, although that will only be broadcast in Japanese. Streams are marked either live or pre-recorded on the schedule.

Square Enix’s Full Lineup
Voice of Cards: The Isle Dragon Roars
Chocobo GP
Stranger of Paradise: Final Fantasy Origin
Marvel’s Guardians of the Galaxy
Forspoken
Final Fantasy VII: The First Soldier
Actraiser Renaissance
Triangle Strategy
Deep Insanity Asylum
Dragon Quest X Offline
Dragon Quest X Online
Final Fantasy XIV
Collection of SaGa: Final Fantasy Legend
NieR Re[in]carnation
Romancing SaGa Re;univerSe
Imperial SaGa Eclipse
Final Fantasy Brave Exvius
War of the Visions: Final Fantasy Brave Exvius

The Verdict In Apple Case Is More Complicated Than You Think

September 27, 2021

The recent Epic v. Apple decision might seem like a win for Apple, says Jeffrey Jacobovitz, a partner at Arnall Golden Gregory LLP and an antitrust expert. The ruling, however, is a bit more complicated.
Despite Apple’s victory and Epic’s appeal, Jacobovitz told Sports Business Journal that this ruling benefits both sides.
Epic filed the antitrust suit to help fellow developers that are forced to use Apple’s in-app payment system and pay a 30% commission per transaction, but the move was actually motivated by Fortnite’s removal.
Apple eventually won a counterclaim from Epic that will cost the company millions if it doesn’t win on appeal: “The award of approximately $4M relates to Apple’s counterclaim against Epic for breach of contract and other claims (p. 168 of the decision).” The judgment ordered Epic to pay 30% of the $12M in revenue Epic Games collected from the Fortnite app on iOS through Epic Direct Payment. Frequently, antitrust cases involve litigating counterclaims as well.”
Jacobovitz added that companies suing big tech will face a tough fight: “What companies find is that if you’re using high tech, you’re in for a battle.” Companies won’t just roll over and settle right away.
A second takeaway is that Judge Yvonne Gonzalez Rogers held that Apple did not engage in antitrust behavior, even though it holds a monopoly in a particular sector. She found that Epic had failed to prove that Apple had engaged in antitrust behavior.
According to the judge, Apple was not a monopolist despite having a market share of over 55%. The implication is that it has market power, but it is not a monopoly,” he added. “The other issue is that Apple was ordered to allow other payment options; the judge ruled that Apple cannot force developers to use in-app purchases.”
Rogers also noted that Epic’s definition of Apple’s market power was rejected, an important step towards proving the company’s antitrust violations.
Judge Jacobovitz ruled that the product market is digital mobile gaming transactions, which is different from what Epic wanted to define as a market. Antitrust economists work for both sides in antitrust cases. “One defines market power very narrowly, while the other defines it very broadly.”
Although Epic should be commended for allowing app developers to sell content outside of Apple’s App Store payment system (such as through in-app links and direct communication with users), it will likely come back to haunt it during its current battle with Google.
He said the case illustrates plaintiffs are unable to show they have so much dominance in the market that judges are holding them accountable in terms of proving monopoly power or market power, and that it is illegal to maintain a monopoly in an anti-competitive manner.
Note: prior to its publication, it was revealed that Apple will not even consider reinstating Fortnite to the App Store for iOS devices until all appeals related to the antitrust case and Epic’s separate judgment for breach of contract are exhausted. Appeals could take anywhere from one to five years to resolve.