A Study Says Purchasing Loot Boxes Is Like Gambling and Could Become Addictive

People should be warned about using loot boxes because a study that they should be considered to like gambling and that they could be as addictive as gambling.
The topic of gambling and loot boxes has been talked about for a long time. People have wondered about the relation is between implication and connection of how any mechanic in video games could lead to gambling
The addictiveness of loot boxes could come from the quest for getting just one more loot box, especially if you don’t get what you want from that loot box. A gamer could dig themselves a deep hole by wanting more and more loot boxes to help them.
FOr many years, charities have been helping people against the gambling mechanics of loot boxes. They have tried to make clear to the gamer that they might be spending too much on loot boxes. T
One non-government organization (NGO), GambleAware, a UK-based NGO, found from a recent study that loot boxes are psychologically and structurally the same as gambling.
The NGO believes that about 50 percent of the revenue from loot boxes from only 5 percent of buyers. This comes from about 7,800 purchases.
The aim of this NGO wants policies that make a clear definition of what exactly are loot boxes and make a regulation that allows age ratings on games that have loot boxes.
The NGO also wants each game to fully disclose of what the odds when buying a loot box. The game should display what the spending limits are and what the prices are in real currency.
You should know that buying these loot boxes over weeks, months, or years can add up.

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